I'm your clown, dance for me.
Immersive Full Body VR Experience, 2024
A full-body VR Experience with user motion tracking. Players are immersed in an interactive experience where every movement becomes a personal live performance, transforming the gallery into a stage.
The application uses the hand and head tracking of the VR headset to calculate the player’s movements and mirror them onto the clown as a counterpart. A hand gesture allows the player to switch between mixed reality (the Quest 2’s black-and-white passthrough) and virtual reality. 3D objects float in the air, programmed to move in relation to the player, following them and even dodging them, encouraging the player to catch them. Touching them triggers a sound. A circle is drawn on the floor. Within this circle, the player hears music and stands directly in front of the clown’s grinning face. “Dance with me” is written on the floor. Players move around the room, follow objects, reach into the air and dance with the clown. The game provokes an individual dance performance that is just as much fun to watch from the sidelines.